minna daisuki katamari damacy: first impressions
The new sequel to Katamari Damacy arrived today (translation "Everyone Loves Katamari Damacy"); there is nothing quite as exquisite as the fresh smell of plastic and freshly printed booklets, however the first disappointment strikes when on opening the box one the securing arms for the instruction booklet has broken off in transit is rattling around loosely in it's case. But enough of that - how about the new game?
Its good to see that Namco have realised that there really was not much broken with the first game, so they have left the main mechanics of the sequel untouched.
Whereas the reception of the prequel was always going to a bit unsure, it is clear that the approach to this sequel has been undertaken with more confidence.
Discussions still rage about the new soundtrack and how well it is suited, but I’m glad that new sounds are being experimented with.
Perhaps the most notable new feature is the introduction of co-operative two player mode. Sounds like fun – both players will need to ensure that they are really both pulling in the same direction to get far.
Now a note to Namco USA and UK – don’t change any aspects of the exterior design – this is just what the Western market needs; a game that is all out light hearted fun and not attempting to hide behind a generic shooter or angst filled adventure veneer.
It is true that most people who see the title will be puzzled – but curiosity is a great way to attract new gamers.
Its good to see that Namco have realised that there really was not much broken with the first game, so they have left the main mechanics of the sequel untouched.
Whereas the reception of the prequel was always going to a bit unsure, it is clear that the approach to this sequel has been undertaken with more confidence.
Discussions still rage about the new soundtrack and how well it is suited, but I’m glad that new sounds are being experimented with.
Perhaps the most notable new feature is the introduction of co-operative two player mode. Sounds like fun – both players will need to ensure that they are really both pulling in the same direction to get far.
Now a note to Namco USA and UK – don’t change any aspects of the exterior design – this is just what the Western market needs; a game that is all out light hearted fun and not attempting to hide behind a generic shooter or angst filled adventure veneer.
It is true that most people who see the title will be puzzled – but curiosity is a great way to attract new gamers.